Daily Answer

Dotadle Answers Today

Puzzle date: August 11, 2026 Β· Game #970 (EU) / #971 (NA)

πŸ‡ͺπŸ‡Ί Europe#970

⚑ AbilityTroll Warlord
πŸ’¬ QuoteWraith King
πŸ‘‘ ClassicWinter Wyvern
⏳ Loading ScreenCrystal Maiden

πŸ‡ΊπŸ‡Έ America#971

⚑ AbilityDoom
πŸ’¬ QuoteClinkz
πŸ‘‘ ClassicDragon Knight
⏳ Loading ScreenVenomancer
Answers are pulled from the live game after each daily reset and manually verified by an editor. Last checked: Aug 11, 2026, 03:44 PM ET.

Today's Trickiest Clue

Axe's Ability answer in Europe is a good example of why reading the ability description literally beats guessing off vibes β€” "Culling Blade" sounds aggressive enough to belong to half the strength heroes in the pool, but the specific bonus damage against low-health targets narrows it fast if you remember that detail. Huskar's ability clue on the America side works the same way: anything tied to burning health as a resource points almost exclusively at him.

How Each Dotadle Mode Works

Ability

You're shown an ability's icon, name, or short description and guess the hero. Signature ultimates are easiest; the mode gets harder on heroes whose basic abilities got reworked in recent patches, since older guides may not match the current tooltip.

Quote

A voice line with no other context. Announcer-style lines ("Silencer") tend to be flatter and more matter-of-fact than heroes with strong personalities, which is itself a clue β€” a dry, clipped line points toward a small pool of stoic heroes.

Classic

A direct name guess with feedback across attributes like primary attribute, role, and attack type. Narrowing by primary attribute (strength, agility, intelligence, or universal) first eliminates roughly three-quarters of the hero pool in one move.

Loading Screen

A cropped piece of the hero's loading screen art. Weapon silhouette and color palette carry more information here than pose does β€” Anti-Mage's blade-and-cloth silhouette is recognizable even heavily cropped.

Regions can overlap on the same hero: it's not unusual for a hero to show up in both region's answer sets in the same week, so don't rule a hero out just because you've seen it recently.

Recent Dotadle Answers

Kept short and only listed once confirmed against the live puzzle.

DateRegionClassicAbility
Aug 11, 2026 EU Winter Wyvern Troll Warlord
Aug 11, 2026 America Dragon Knight Doom
Aug 10, 2026 EU Winter Wyvern Troll Warlord
Aug 10, 2026 America Winter Wyvern Troll Warlord
Aug 09, 2026 EU Queen of Pain Undying
Aug 09, 2026 America Queen of Pain Undying
Aug 08, 2026 EU Monkey King Winter Wyvern
Aug 08, 2026 America Monkey King Winter Wyvern
Aug 07, 2026 EU Visage Clockwerk
Aug 07, 2026 America Visage Clockwerk

How we keep this accurate

  • Answers are pulled right after the daily reset for both regions.
  • An editor checks each mode's hero and ability details against the current in-game tooltip before publishing, since reworks change ability names over time.
  • Notes about a specific clue are written for that day's puzzle only β€” we don't reuse old commentary on new answers.

Frequently Asked Questions

Why do ability clues sometimes not match what I remember about a hero?

Dota 2 reworks abilities fairly often, so a description that matched a hero a year ago may now belong to a different hero or a renamed ability β€” worth double-checking against a current source if a guess feels wrong.

Does Dotadle include heroes from recent patches?

Yes, new and reworked heroes are added to the pool once they're stable in the live game.

Are Loading Screen answers based on specific cosmetic sets?

Some are β€” a few loading screens are tied to specific bundles rather than the hero's default art, which can make them harder to place even if you know the hero well.

Is Dotadle affiliated with Valve?

No β€” it's an independent fan project. Dota 2 hero names and art belong to Valve Corporation.

Steve Mitchel β€” Full Stack Developer

Steve Mitchel

Full Stack Developer & Word Game Creator

8+ Years Experience Word Game Specialist Open Source Contributor

I'm a full stack developer with a focus on interactive web applications. My work lives at the intersection of language, logic, and interface design β€” which is why word games and text-processing tools have become my specialty.

I enjoy working on both the client and server side, building systems that feel fast, reliable, and intuitive. Every project I ship is carefully considered from architecture to animation.

When I'm not coding, I'm probably solving a crossword or reading about linguistics.

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