Daily Answer

Smashdle Answers Today

Puzzle date: October 31, 2026 Β· Game #1151 (EU) / #1152 (NA)

πŸ‡ͺπŸ‡Ί Europe#1151

πŸ‘‘ ClassicSimon
😊 EmojiKazuya
πŸ‘€ SilhouetteYoshi
πŸ’₯ Final SmashMarth
🌟 Kirby CopyDaisy

πŸ‡ΊπŸ‡Έ America#1152

πŸ‘‘ ClassicMario
😊 EmojiTerry
πŸ‘€ SilhouetteYoung Link
πŸ’₯ Final SmashJigglypuff
🌟 Kirby CopySnake
Answers are pulled from the live game after each daily reset and manually verified by an editor. Last checked: Oct 31, 2026, 03:08 PM ET.

Today's Trickiest Clue

Ryu shows up as the Silhouette answer in Europe and the Emoji answer in America β€” worth knowing since his silhouette (wide stance, headband, gi) is one of the more distinctive in the roster once you've seen it a few times. The Kirby Copy mode is often the fastest to solve if you know your movesets cold: Pikachu's copy ability is instantly recognizable as a small lightning-bolt tail shape on Kirby's head.

How Each Smashdle Mode Works

Classic

A straight character guess with feedback on attributes like series of origin, weight class, and number of jumps. Series is usually the fastest filter β€” narrowing to "Metroid" or "Fire Emblem" cuts the roster down immediately.

Emoji

A string of emojis standing in for a character's series, weapon, or gimmick. Fighting-game guest characters tend to get emoji sets built around their signature move rather than their series logo, so think move-first for crossover fighters like Ryu or Joker.

Silhouette

An outline only. Ear shape and weapon silhouette (sword, gun, cape) narrow things fast β€” round-eared, short characters skew toward Kirby, PokΓ©mon, and Animal Crossing picks.

Final Smash

You're shown a description or effect of a character's ultimate move and have to name the character. This mode rewards knowing which Final Smashes transform the stage versus which just deal a big hit β€” that split alone removes half the roster.

Kirby Copy

You see what Kirby looks like after copying a character's ability and have to name the source character. The copy ability usually keeps a recognizable color or prop from the original moveset, which is the fastest tell.

Third-party characters get their own logic: guest fighters from other franchises (Sora, Joker, Ryu) tend to show up more often in Emoji and Silhouette modes than Classic, since their series-of-origin clue would give the answer away too easily.

Recent Smashdle Answers

Kept short and only listed once confirmed against the live puzzle.

Date Region Classic Final Smash
Oct 31, 2026 EU Simon Marth
Oct 31, 2026 America Mario Jigglypuff
Oct 30, 2026 EU Simon Marth
Oct 30, 2026 America Simon Marth
Oct 29, 2026 EU Lucario Isabelle
Oct 29, 2026 America Lucario Isabelle
Oct 28, 2026 EU Duck Hunt Mr. Game & Watch
Oct 28, 2026 America Duck Hunt Mr. Game & Watch
Oct 27, 2026 EU Bowser Jr. Joker
Oct 27, 2026 America Bowser Jr. Joker

How we keep this accurate

  • Answers are pulled right after the daily reset for both regions.
  • An editor confirms each mode's character against the actual game before publishing.
  • Commentary about a specific day's clues is written fresh each time β€” we don't carry over notes from a previous day's roster.

Frequently Asked Questions

Why did the same character show up in two modes today?

Each mode is generated independently, so overlap like Ryu appearing in both Europe's Silhouette and America's Emoji answer isn't prevented and isn't a mistake.

Does Smashdle include every fighter from the roster?

Yes, including DLC and guest fighters β€” some modes (like Final Smash) are less reliable for very new additions if their move hasn't been well documented yet.

Are Mii Fighters included?

Generic Mii Fighter costumes are generally excluded from Classic mode since they aren't unique characters, though costume-specific Emoji clues sometimes reference them.

Is Smashdle an official Nintendo product?

No β€” it's a fan-made project. All character names and franchises belong to their respective owners.

Steve Mitchel β€” Full Stack Developer

Steve Mitchel

Full Stack Developer & Word Game Creator

8+ Years Experience Word Game Specialist Open Source Contributor

I'm a full stack developer with a focus on interactive web applications. My work lives at the intersection of language, logic, and interface design β€” which is why word games and text-processing tools have become my specialty.

I enjoy working on both the client and server side, building systems that feel fast, reliable, and intuitive. Every project I ship is carefully considered from architecture to animation.

When I'm not coding, I'm probably solving a crossword or reading about linguistics.

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